The biggest European gaming show is taking place on 21-23 August. If you’re going to Gamescom 2018, you can book a 20 minute meeting with App Annie to benchmark your mobile games against the competition, identify growth opportunities, and discover the latest app marketing techniques.
HOT CHIPS 2018 – At the 2018 Hot Chips conference this week, Xilinx, Inc. (NASDAQ : XLNX ), the leader in adaptive and intelligent computing, will present a tutorial, three technical sessions and a keynote by Xilinx CEO Victor Peng, all highlighting the company’s vision for the future of computing and how Xilinx is uniquely positioned to address it.
The explosion of AI and pervasive intelligence, combined with the demand for exponentially increasing computing power after Moore’s Law, has given rise to domain-specific architectures (DSAs). Xilinx technology is ideally suited for DSAs as it can be programmed and tuned to address today’s most complex and demanding architectures with impressive results across a wide variety of workloads and applications. The same piece of silicon can be updated and reconfigured to tackle multiple tasks. This movement will be underscored by five talks to be given at the event:
Victor Peng, Xilinx CEO, will present his vision for the future in a keynote titled “Adaptable Intelligence: the Next Computing Era,” at 11:45 a.m. on Tuesday, Aug. 21.
Juanjo Noguera, engineering director, Xilinx Architecture Group, will present on “HW/SW Programmable Engine: Domain Specific Architecture for Project Everest.” This is a first peek at one of the novel heterogeneous components in the forthcoming “Everest” product family, which will provide orders of magnitude performance increase. Everest is part of a new category of computing technology called the Adaptive Compute Acceleration Platform (ACAP). This will be delivered at 9:45 a.m. on Tuesday, Aug. 21.
Rahul Nimaiyar, director of Data Center and IP Solutions at Xilinx, will describe the deep neural network (DNN) processor for Xilinx FPGAs that is currently available for use in Amazon Web Services (AWS) F1 instance. The talk is titled “Xilinx Tensor Processor: An Inference Engine, Network Compiler + Runtime for Xilinx FPGAs.” It will be presented at 4 p.m. on Tuesday, Aug. 21.
Song Yao, co-founder and CEO of DeePhi Technologies – now a Xilinx company – will present a session titled “The Evolution of Deep Learning Accelerators Upon the Evolution of Deep Learning Algorithms,” at 3:30 p.m., also on Tuesday, Aug. 21.
Michaela Blott, principal engineer for Xilinx CTO, will share insights from the forefront of research in a tutorial on architectures for deep neural nets called “Deep Learning and Computer Architectures.” This takes places at 2 p.m. on Sunday, Aug. 19.
Hosted by BEworks, the inaugural Summit for Science in Financial Services takes place in Toronto on Monday, September 17. Students currently enrolled in behavioural science programs are invited to submit abstracts outlining their work related to financial decision-making. Special pricing is available for non-profit associations, academia, with early bird event pricing until August 24 and specialized sponsorship packages are available. Given our desire to facilitate rich dialogue in an informal setting, seats are extremely limited. The full agenda and speaker line-up can be found at: www.BEworksSummit.com
One month from today, the world’s most influential behavioural scientists will convene in Toronto in September to advance scientific thinking and bridge the gap between academia and the business world at the inaugural Summit for Science in Financial Services. An elite group of scientists, including Dan Ariely, George Loewenstein, Kelly Peters, Hal Hershfield and Nina Mažar, will gather to collaborate with business leaders to apply scientific thinking to key business challenges to drive innovation and progress.
“We are all far less rational in our decision-making than standard economic theory assumes,” said Dan Ariely, Ph.D, Chief Behavioural Scientist and co-founder of BEworks; James B. Duke Professor of Psychology and Behavioural Economics at Duke University; and New York Times best-selling author of Predictably Irrational and Dollars and Sense. “Our irrational behaviours are neither random nor senseless: they are systematic and predictable. As we look at the mounting challenges in the financial services sector — such as rising consumer debt, ongoing barriers that make it difficult for consumers to save, and increasingly complex information being disclosed to retail investors about their investments — the financial services sector needs to dramatically shift its approach to create real impact and change.”
Drawing on research from thousands of academic studies and experiments, the summit will examine barriers to innovation in the financial services and insurance sectors and understand the cognitive biases and heuristics involved in financial decision-making, including time discounting, the status quo bias, and the implementation gap. More importantly, the sessions will equip attendees with research and actionable insights to advance scientific thinking in their organizations.
“If business leaders truly want to accelerate change, take risks and advance innovation, they must embed the rigor and discipline of scientific thinking into their organizations,” said Kelly Peters, CEO and co-founder of BEworks. “Status quo is simply not an option anymore when there is so much to learn from science. By bringing leading academic experts and business leaders together in this unique forum, we aspire to help business leaders understand the role of science to drive change, encourage new approaches to innovation and ultimately help organizations understand how consumers think about money.”
New academic research will be shared from some of the world’s leading behavioural scientists shaping the application of behavioral economics in the world of finance, including:
Dan Ariely, Ph.D., Chief Behavioural Scientist and co-founder of BEworks; James B. Duke Professor of Psychology and Behavioural Economics at Duke University; and Chief Behavioural Officer at Lemonade. Named as one of the Top 50 Most Influential Thinkers by Bloomberg, Dr. Ariely’s ground-breaking experimental research, TED Talks and prolific writing, including his New York Times best-seller Predictably Irrational, has made him one of the most prominent leaders in the field of behavioural economics. His most recent book, Dollars and Sense, explores a wide range of everyday topics—from credit card debt and household budgeting to holiday sales—to demonstrate how our ideas about dollars and cents are often wrong and cost us more than we know.
George Loewenstein, Ph.D., the Herbert A. Simon University Professor of Economics and Psychology at Carnegie Mellon University. Dr. Loewenstein helped found the field of behavioural economics, the field of neuroeconomics, and was one of the early proponents of a new approach to public policy called libertarian paternalism. He is one of the leading thinkers in the world examining the interface between economics and psychology.
Kelly Peters, MBA, CEO and Co-Founder of BEworks. Kelly co-founded BEworks, the first consulting firm dedicated to the practice of applying behavioural economics. She is a Faculty Lecturer of Applied Behavioural Science at the University of Toronto’s Rotman School of Management, and regularly lectures at universities including Cornell and Harvard.
Hal Hershfield. Ph.D., Associate Professor at Anderson School of Management at UCLA. Dr. Hershfield studies how thinking about time transforms the emotions and alters the judgments and decisions people make. He will be presenting research from one of his most well-known discoveries, that when people are confronted with their ‘future selves’ they experience an emotional sense of connection that can influence long-term financial and ethical decision-making.
Nina Mažar, Ph.D., Co-founder of BEworks, and Professor of Marketing at the Questrom School of Business at Boston University. Dr. Mažar’s focus includes the investigation of how expectations, emotions, peers, and random cues in the environment affect how we think about products, money, investments, and morality, and their implications for welfare, development, and policy.
Behavioural Economics is the study of psychology related to the economic decision-making of individuals and institutions. Evidence-based insights from the fields of cognitive and social psychology, neuroscience, and marketing science allow behavioural economists to understand how people make decisions and why they behave the way they do, offering powerful new ways to create and measure change.
Leading video game executives will participate in the premier networking opportunities, listen to key speakers address the conference theme – Trailblazers – to tackle some of the industry’s biggest ideas and trends.
Newly announced speakers include:
Craig Duncan, Studio Head at Rare – Duncan will share his studio’s experience and learnings with “A Rare Voyage of Adventure.” Duncan will provide insight into Rare’s bold new IP Sea of Thieves, a game that has inspired friendships and players creating stories together.
David Hubert, Animation and Cinematic Director at Eidos Montreal – In Hubert’s talk he will discuss how cinematics are redefining AAA story-driven games and how they will continue to shape the medium to push the envelope throughout the production process.
Adam Orth – In a session titled “Digging for Fire: Virtual Reality 2018” Orth will examine VR’s current (and healthy) embryonic state, why VR technology remains a critically important and vital creative canvas for the future of interactive entertainment and why he will never stop creating for the medium.
Jurgen Post, President, International Partnerships (Europe) at Tencent – In a Fireside chat, Post will share insight on the different ways to work with global game company Tencent. He will go over the various initiatives and opportunities to forge a lasting, beneficial partnership.
Swen Vincke, CEO of Larian Studios – It took Larian Studios almost 20 years to find its audience. In Vincke’s talk, “The Importance of Respecting Your Players” he will focus on the importance of treating players with respect, how to translate that into process and how it leads to more motivated teams and better game design using examples from Larian’s history.
These industry experts will join previously announced speakers: Alex Amsel, Head of Blockchain Strategy at Fig; Thomas Bidaux, CEO of ICO Partners; Manon Burgel, CEO of B2Expand; Celia Hodent, Game UX Consultant; Siobhan Reddy, Studio Director at Media Molecule; and Catherine Seys, Startup Program Director from Ubisoft’s Strategic Innovation Lab.
The conference will reprise its popular roundtable sessions, where executives have a chance to debate, analyze and generate focused solutions amongst their brightest peers in a private, intimate setting. Roundtable leaders include: Claire Baert, Consultant at Citizen Science Games; Mike Bithell, CEO and Founder of Bithell Games; Nick Button-Brown, Executive at Near Future Society; Chris Charla, Director of [email protected] at Microsoft; Bernd Diemer, Creative Director, DICE Studios (EA Digital Illusions CE AB); Kate Edwards, CEO & Principal Consultant, Geogrify; David Helgason, Founder and Board Member at Unity Technologies; Robin Hunicke, CEO and Co-Founder of Funomena; Hendrik Lesser, Chairman of EGDF; Ollie Lewis, Co-Founder, Near Future Society; Patric Palm, Chair, CEO, and Co-founder of Favro; Vlad Panchenko, Founder & CEO at DMarket; Bill Roper, Chief Creative Officer, Improbable; Attila Szantner, Co-Founder and CEO, Massively Multiplayer Online Science; Kelly Wallick, CEO and Founder of Indie MEGABOOTH, Chairperson of Independent Games Festival (IGF).
D.I.C.E. is famous for its key networking opportunities, where attendees delve into the day’s most exciting talks and discussions. Included in the price of the conference pass to all attendees is a tour of nearby Saint-Honorat Island, cocktail hours and evening parties for a chance to unwind and connect with attendees.
2018 D.I.C.E. Cannes regular registration rates end 27 August. To reserve your ticket and for more information please visit: www.diceeurope.org.
SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, has concluded in Vancouver, BC, with over 16,500 attendees from around the world. The 45th SIGGRAPH conference took place 12–16 August at the Vancouver Convention Centre.
SIGGRAPH 2018 attendees hailed from the United States and 87 other countries worldwide, including Canada, China, France, Germany, Japan, Mexico, South Korea, New Zealand, and the United Kingdom. Attendees came to Vancouver to experience and interact with the latest innovations in computer graphics and interactive techniques, including the newest applications in virtual, augmented, and mixed reality, AI, and robotics. At the heart of SIGGRAPH 2018 were opportunities for all to gain hands-on experiences with new technologies; to hear experts discuss the “how-to” behind their cutting-edge film, television, game, or multimedia productions; and, to experience the merging of traditional processes with experimental, never-before-seen technologies.
During the course of the conference, close to 700 papers, courses, lectures, installations, artworks, and experiences were shared, culled from nearly 2,300 submissions from around the world. In addition, almost 1,000 speakers participated. Select sessions and events were livestreamed, generating significant social media reach with over 60K views on the ACM SIGGRAPH YouTube channel and 50K views on the SIGGRAPH Conferences Facebook page thus far.
On the conclusion of this year’s event, SIGGRAPH 2018 Conference Chair Roy C. Anthony said, “SIGGRAPH is a place where those of us in the digital arts and interactive technology arenas come to recharge our creative engines. This year’s contributors delivered incredible content sure to inspire future generations working within these fields. People attend SIGGRAPH each year because they know they’ll be offered a ‘sneak peek’ of the magic behind the curtain. SIGGRAPH is truly a global community — a network where artists, practitioners, educators, and scientists gather to infuse each other with new ideas, find stimulating sources of mentorship, and collaborate on new opportunities.”
He adds, “The enthusiasm and energy demonstrated at SIGGRAPH is second to none. I saw thousands of people openly sharing new ideas and expressing their creative energy within every square foot of the Vancouver Convention Centre. This year, I leave energized, not only by the inspiration that SIGGRAPH always delivers, but to have also been able to give back to this wonderful community, which has inspired me to be inventive and to create, as well as helped me along the way in my career. These past 18 months as Conference Chair have been a true honor for me — an experience I will never forget.”
The Exhibition played host to nearly 160 diverse companies on the show floor, each showcasing the latest in technologies, products, and services. Due to the remarkable increase in the amount of new technology that has debuted in the global computer graphics marketplace over this past year, nearly one quarter of this year’s exhibitors presented at SIGGRAPH for the first time. Major announcements from 2018 exhibitors included the release of: NVIDIA’s Quadro RTX 5000, 6000, and 8000 turing-powered GPUs; Khronos Group’s VR/AR standard API, OpenXR; Vicon’s Origin (VR suite); Chaos Group’s V-Ray Cloud; AMD’s Radeon Pro WX 8200; Sketchfab’s MASSIVE; Lenovo’s ThinkPad P1; and, StarVR’s One VR headset.
“Tourism Vancouver, as well as our hospitality and tech industries, were incredibly proud to have provided the backdrop for the thousands of business and social connections that took place during another incredible SIGGRAPH conference. We look forward to welcoming SIGGRAPH back in future years,” said Tourism Vancouver President and CEO Ty Speer.
Among this year’s highlights were the keynote, a conversation on creativity by Senior Vice President, Executive Creative Director, and Head of Industrial Light & Magic Rob Bredow; two world premiere short films, Walt Disney Animation Studios’s “Cycles” and Platige Image’s “Miazmat”; a collection of 50 original artworks from Syd Mead, renowned futurist and visionary, on display in the Production Gallery; the return of SIGGRAPH’s two-day Business Symposium; sneak peek Production Sessions on upcoming studio releases “Missing Link” (LAIKA Studios) and “Ralph Breaks the Internet: Wreck-It Ralph 2” (Walt Disney Animation Studios); and, a special session celebrating the 50-year history of the VR headset, featuring the “Father of Computer Graphics” Ivan E. Sutherland (watch via the livestream).
Attendees also enjoyed installations from around the world within the Experience Hall and the brand-new Immersive Pavilion, which featured a VR museum, Vrcade, Village, and the Computer Animation Festival VR Theater. For those who came to learn, opportunities were vast and covered the most cutting-edge technical research and applications in computer graphics and interactive techniques, including presentations on 128 technical papers.
SIGGRAPH 2018 Award Winners:
Best Real-Time Graphics and Interactivity*
“Democratizing MoCap: Real-Time Full-Performance Motion Capture with an iPhone X, Xsens, IKINEMA, and Unreal Engine”
Cory Strassburger, Kite & Lightning
*This award was determined by a six-member jury and the live audience.
Emerging Technologies Best in Show
“Steerable Application-Adaptive Near-Eye Displays”
Kishore Rathinavel, Praneeth Chakravarthula, and Turner Whitted, UNC Chapel Hill, NVIDIA Corporation; Kaan Aksit, Josef Spjut, Ben Boudaoud, and David Luebke, NVIDIA Corporation; and, Henry Fuchs, UNC Chapel Hill
Computer Animation Festival Electronic Theater
Best in Show – “Hybrids” by Florian Brauch, Kim Tailhades, Matthieu Pujol, Yohan Thireau, and Romain Thirion of MoPA (France)
Best Student Project – “Overrun” by Pierre Ropars, Antonin Derory, Diane Thirault, Jérémie Cottard, Matthieu Druaud, and Adrien Zumbihl of Supinfocom Rubika (France)
Jury’s Choice – “Bilby” by Liron Topaz, Pierre Perifel, and JP Sans of DreamWorks Animation (United States)
Audience Choice** – “One Small Step” by Bobby Pontillas and Andrew Chesworth of TAIKO Studios (United States)*
**Vote tallied on-site after three consecutive screenings.
Best Art Paper
“Augmented Fauna and Glass Mutations: A Dialogue Between Material and Technique in Glassblowing and 3D Printing”
Tobias Klein, City University of Hong Kong
For more information about SIGGRAPH 2018, including official photographs from the conference, visit our virtual media office. To view select recorded sessions, please visit the SIGGRAPH 2018 website.
The 46th annual conference, SIGGRAPH 2019, will be held in Los Angeles, 28 July–1 August, at the Los Angeles Convention Center.
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